Eye of Min: Knowledge Traps   Leave a comment

(Continued from my last post.)

Eye of Min, as I previously mentioned, was part of a trilogy, the second and third games being The Sabre of Sultar and The Temple of Azragor respectively. They were originally sold separately. Clipping an excerpt from a 1983 catalog:

An adventure program featuring a graphic map that is updated as progress. in your search of the eye. When you have solved this excellent mystery, the next in the series is waiting, it is called “SABRE”.

However, they soon also started selling an “Adventure Pack” with the three together. From Australian Personal Computer, October 1984:

Because of this, I can give you the “cover art” for Eye of Min, scan from the Microbee Software Preservation Project, which I find fascinating, font like a old-school zine:

Or maybe fliers for an unlicensed heavy metal concert.

I’m not done, but what I’m stuck on is potentially a “self-contained” puzzle so I don’t want to start prodding at the walkthrough (or the source code in BASIC) yet. I suspect I am very close to the end otherwise.

So last time I was stuck with a wand I couldn’t use (the solution will come up naturally later), a cave that only had 8 trees and nothing else, a well that I couldn’t enter without dying. Oh, and there were bandits, but that part was easy.

Just needed to actually hit them with a sword rather than a random item.

Nothing else seemed promising except the potential for something hidden. I had already tried PUSH and PULL on the bookcases but I went ahead and tried it on everything. Finally, I hit paydirt on the last item I hadn’t tested yet:

To be fair, I was thinking of the cauldron as a “utility” item to maybe mix a potion or two later (it still could apply for that later, but it’s now less likely). Heading north into the newly-found secret passage required lighting a candle or torch. This passage leads to a locked door. Trying to UNLOCK DOOR prompted me with what item. The “broken pick” at the start I figured was a red herring so I tried out the wand, and somehow that worked.

Not sure what I’m doing to invoke the magic. Or maybe it isn’t magic at all, and just applying the fact it’s a big metal stick.

,/p>

Further in was a room with a locked chest and a rope; neither the wand nor the broken pick works this time on the chest. (There is a FIX command, but it seems to do nothing with the pick, so unless there’s a tool somewhere to allow repair I believe the pick is a red herring.)

At least I was able to get the rope. I assume the chest gets unlocked later.

I took the rope over to the well and did TIE ROPE; the game didn’t understand that. It wants TIE WELL.

This turns out to be a “knowledge puzzle”. One of the norms of these games that it helps to know is “will you find random things in certain places that are clues to puzzles”; an escape room game from the Flash era of course will, but at this time period it wasn’t common, and especially not common for the code to be “indirect” (example: as opposed to the code just written on a paper, you see five circles followed by three circles somewhere, meaning a lock gets opened by 53).

If you PUSH KNOB the game will prompt you with which one. Most of the knobs will kill you.

However, based on the fact the dead-end cave with no items had 8 trees, the answer to the puzzle here is 8. Pressing that knob specifically will open the next passage. I admit I solved this by brute force and only worked out what it was meaning after the fact. (Escape room logic has been done before in this era, but it isn’t common!) I also found out after the fact that the number of trees in the cave changes (randomization of a detail like that tends to be another clue that something is used for a knowledge puzzle).

Inside is what I assume is yet another knowledge puzzle.

If you examine the panel there are plates, and you can push the plates. It asks you to push them as a sequence.

Which order. e.g.2143.

Entering the wrong code is death.

The room fills with poisonous gas.

I had a couple theories having to do with smallest-to-largest or largest-to-smallest but I ended up (via save states) brute-forcing all 24 permutations of 1234. None of them worked. It turns out any number sequence is possible, so it might be you need 2123 or the like. I’ve combed over the rest of the game and haven’t seen anything resembling a clue (or at least, one I can share with you) but I figure I’d toss one this out here to you, the readers, before I break down and check spoilers. (If someone does check spoilers, all I really want to know is if this is a self-contained puzzle, or if I’m missing a physical clue I’m supposed to read elsewhere like the trees in the cave.)

Posted September 22, 2026 by Jason Dyer in Interactive Fiction, Video Games

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