it’s much easier to control, at least! Typing anything on the Bally system is a pain
Oh, that version? I’ve never played largely because I saw the source files already… Btw, would you be willing to…
hope yr ok with the comment spam as i dive around…. curious how this fairs vs Dark Mage on the…
is the zombie sequence actually animated or just these frames? scrubbed a youtube playthrough but didnt see the zombo
I actually tweeted to donald before, last i heard he was working at walmart but seemed to be doing ok.…
No, the version in question is actually the long lost original of JAZE_XXX on the Adventure family tree. A later…
“One interesting thing is that he added a bit of a pseudo-RPG element to it, with more combat and a…
huh, weird on the ZK. So v1.0 was 1983 but they also claim on the file “written by William Lees…
Qork I actually had maybeish November but I think you can assume the gigantogame is going to throw off any…
Haha, yeah that was me with the ROCK comment. I posted it there because the Addict said he’d be doing…
In some direct video game references: -The skull seems to be the inspiration for the skull-liches in Ultima. -Zelda 1’s…
I also have a Windows version of Qork that I compiled from the Fortran source.
Yeah, I have Quest running in Dosbox. IIRC, you have to unpack the authoring system, then unpack the game in…
have you been able to get the Quest off the website to run? I can unarchive it but then the…
The direct Zork and Adventure references here and talk about D&D and combat elements reminded me of something I had…

[…] more of a “trickster” than a “warrior” that it became routine in this era for weapons to be red…

[…] one was from a while ago, and while I’m not replaying (I beat the game, just not with a…
Eamon games do tend to be RPGs (98% of the time thinking about stats and combat, every once in a…
there’s some pretty good bitmap art from this time but it was demo stuff because the files were too large…
that’s what i figured from how they are drawn on screen over time. I used to do QBASIC art that…
Now please tackle Eamon and all of the modules
It gives absolute screen coordinates rather than LOGO commands (100,20 to 120, 30, for instance) but yes, it gives drawing…
These graphics have to be plotted right, they aren’t sprites, but drawn like LOGO ?
“Why do the red / green / blue have the “right now” message but the orange and black discs do…
Judging by how “Commander Keen Episode III: Keen Must Die!” ends with the exact opposite happening, I am to assume…
Two ideas: 1. It seems like the vampire you first encounter and the “Master” in the coffin might actually be…
Shot in the dark, but can you take the mirror of neo madness and give it to the guard? Did…

[…] (Continued from my previous post.) […]
“That was cold-blooded” feels like a joke about the frog blood itself being cold, as frogs are cold-blooded
I guess the clue is that it says “Lit candle” so the candle must be lit already? Though I can’t…
ah ha! yeah, it works to light the candle and incense and then wave the wand.
“POUR” IS NOT IN MY VOCABULARY If you try to draw the pentagram anywhere other than in the Wizard’s Lab…
“FILL” IS NOT IN MY VOCABULARY
Can you still get the blood when you don’t have the chalice? If you can then there is probably more…
maybe the list is out of order, ie you need to do the candle and incense before the wand?
FILL CHALICE?

[…] is the same “ambiguous control” issue we just saw in Seiko’s Adventure. Rather than specifying a set of micro-actions…
mentioning that (including the Japanese title) was mostly for people trying to search for the game, regular search still needs…
It should be said, since it might not be obvious, that Seiko’s Adventure is what Seiko no Adventure translates as…
On the end of the post I put an updated version by Gunther Schmidl which should handle the memory issue.
I would guess some of the losing entries may have ended up as type-ins (one reason a reject could happen…
Ohhh, I see. Sorry!
Yes, but Jason added a fourth row of 14 keys. In other words, there are only 82 total keys, not…
No, there’s 3 rows of 14 keys.
I’m not sure if anything ever happened with the unsuccessful entries from the first Enix contest, but by the time…
“20 + 2 + 13 + 14 + 14 + 14 + 5 = 96” You added 14 too many…

[…] by Tadashi Makimura, the author of pioneering erogē game Yakyūken (which I mentioned briefly back in January); while the…
thanks, spell checker ignores ALL CAPS for some reason
“after INSERT DISK, you can also INSERT the SWTICH too” You can also DROP or THROW them, all three verbs…

[…] The pattern of nonviolence in old adventure games (due to ATTACK X generally not being much of a “puzzle”)…

[…] finished the game; this continues from my previous post. (As predicted, it didn’t take that long, but I wanted…
Congrats!!
I finished with Alex’s hint, I just need to do the writeup.
Regarding the “undo” command, as Alex explains in the text for his YouTube video, “I added a new feature to…
Aula: oh you are so close…you flipped the switch and it fell off the wall. Think about it a bit.
when Crowther/Woods first came out also, when it first shows up in various countries (at least both France and Japan…
you can use that in the room with the white lever – that’s another red herring, it just falls off…
“I tried dumping the verb and noun lists and no dice; I’ve used all of them, and no novel nouns…
I had a look back at your Domes of Kilgari article and was struck by the marketing which uses the…
One copy! That must not have been fun. Fascinating the things that keep popping up so many decades later. I’m…

[…] we had the same death in The Lazurite Factor, the game I just played! Clearly it built up a…

[…] Kreis, the author of Domes of Kilgari, recently dropped notice that back in 1982 he had written a sequel,…
if you look at the article by Hugo I linked https://www.fiction-interactive.fr/la-traduction-francaise-de-mystery-house/ he mentions also an article about Mystery House VF…
This must be the localization that Jean-Louis Le Breton played in the early eighties! The one that “inspired” him to…
clearly Wales was busy buying all the Dragons
*peers at the map* I dunno, seems like if you live in Northern Ireland, Wales, or most of Scotland, there…

[…] ALLEN and ORIGINALLY WRITTEN ON THE PDP-10 FROM FEBRUARY 9 TO APRIL 9 1975; that is, the code for…

[…] is another circumstance like Marooned where I bailed on a game because it was broken, and a reader (Rob…
[…] Se puede profundizar en la historia aquí: wander-1974-a-lost-mainframe-game-is-found y aquí wander-1974-release-and-questions-answered/ […]
one other brief point to note, is that Apple II couldn’t do the é, it was pretty common at this…
Funny thing is original Crowther (or Crowther/Woods) doesn’t care about word order – you can type LAMP GET, rather than…
[…] ラジオ会館は4階までしかエスカレーターがなくて、4階のエスカレーターを降りた長椅子はちょっとした情報交換の場みたいになっていた。2階とか3階はオーディオ関係の話や値段情報を教えてくれるマニアとかがいて、4階まで行くとやっとマイコン系の話をする人がいたりいなかったり。当時はESDラボラトリがAppleIIの国内代理店をやっていて、AppleII-Jとか出してて、国内ではNEC PC-8001とかシャープMZ-2000、日立Lvel3、富士通FM-8くらいだった時代かな。スティーブン・ジョブスや、スティーブ・ウォズニアック、オタク学生みたいだと言われてたビル・ゲイツとか、米軍基地に出入りしてて英語ペラペラでAppleIIで遊びまくってるといううらやましい同世代の中学生の話とかよく出てた。一休みして、中央の階段やエレベーターでそれより上には登っていく。5階、6階といじれるマイコンがないか店を回っていく。7階まで登ると富士音響RAMがあって、ここではAppleIIがガンガン売られていて、(今見るとなかなかテキトーな内容なのだが)ゲームソフトのカタログ冊子なども自店で作って配布しているという気合の入りぶり!ここで初めてWizardryや、LodeRunner、ZORKなどInfocom社製テキストアドベンチャーゲーム群、Choplifterなんかに出会って、パドルやジョイスティックにも初めて触れた覚えがある。英単語はミステリーハウスで覚えたので、名詞と動詞の語彙は(偏りがあったとはいえ、)結構数を覚えていた。だから英語のアドベンチャーゲームも結構さわってみたのだが、富士音響RAMでよくデモされていた「The Curse of Crowley Manor (1981)」には歯が立たなかった。まず、鳴っている電話の受話器の取り方がわからない。ミステリーハウス仕込みの僕は物を取るという動詞を「Take」しか知らなかったのだ・・・・・ 「Get」という動詞を覚えて何とか乗り越えますが、次は馬車から降りれません。「Get Off」という言葉を知らなかったのです。アンカーの英和和英辞典まで持っていっていたのですが、全然ダメでした‥‥富士音響RAMでは、LISAやAppleIII、AppleIIGSなどの実機も見た気がする。きっと気合い入ったオーナーだったんでしょうね。今だったら友だちになりたい感じの気合の人です。とにかく秋葉原は新鮮で、炎天下でも雨の日でもほとんど行ってました。 […]
Interestingly, Starcraft’s Japanese localization of Mystery House also keeps the notes etc. in English, with the translation provided only in…
Ira’s picture is different, but maybe either he was the one who bought it or someone sent him a picture.…
It was taken from this: https://www.ebay.co.uk/itm/306739886421?_skw=TRS-80&itmmeta=01KM1BTC1VQNC8AWB94WBGJ97X&hash=item476b1f3955%3Ag%3AIyMAAeSwVVVpfN%7EL&itmprp=enc%3AAQALAAAAwGfYFPkwiKCW4ZNSs2u11xDQhNVipnE%2Fzwopcu0AN98yoW8QOX20DdM6lvNqSmCIcm3Sw9YIr3wwu7WBn5jxCJG0Xb9kVkxgqHMLNIJ8hHjTszVEueu5AiGRjUduL2hq9T%2FG70sldCj%2BOknoZFE7QI42nePXila1NqzbQhCxGzNWgade5xkZ1nmrKzs0ybjpsOaJmXolFO%2B95IGMy%2BJhoa7mV3cW2VVHDPiGphq040Ry1zGpRv7hQEWFPRDl%2BgkZKw%3D%3D%7Ctkp%3ABk9SR5DB6augZw&keyword=TRS-80&sacat=0&relatedSearch=true Note that the instructions are copyright 1981. The seller also had two other Molimerx…
it lets you freely use English verbs with French nouns, or vice versaalthough that’s an interesting dilemma for games in…
As CrocMiam already said, it’s a poor translation. The “vous avez gagner” instead of “gagné” is just one of the…
many apologies, it looks like this fell into the spam filter somehow! I will put this on the queue to…
quick note here mainly for self-memoryGoldklang’s site has a picture of the Fairytale TRS-80 tape, it has a copyright 1980…
Busca pointed out to me in email that “felicitations vous avez gagner” is technically conjugated wrong I found enough instances…
What gets me is the kitchen. If he was trying to save space, why not “frigo” instead of “réfrigérateur”? Also,…
Ha! That’s beautiful. I’ll add that to the comment
That’s a poor translation. Spelling and conjugation errors, bad grammar, but this one takes the cake: TRUNK TRONC MALLE TROMPE…

[…] much bigger. He tried shopping the product around for distribution; Programma (publishers of the original version of Goblins) offered…
these look fantastic, I especially love the main mapI think maybe the room in a puzzle map might be a…
Hi everbody, happy to see the recent discussion and that warp’s still alive. I’d like to share my maps with…
True! Remember when ChatGPT was 6 months behind? Grok gave me this: “Hey Russ—it’s awesome to hear from you again!…
Another thing to consider: How much, if any, do you need to refer to scenery? Most old games don’t implement…
Given that this blog is one of a handful of places discussing most of these games it’s probably more reliable…
Grok is just reading my blog, you realize. (I regularly get hits from openai and gemini and I know from…
Yeah, there are a number of ways to fatally ruin your game. But now at least we have AI… Grok…

[…] (Continued from my previous post.) […]
I might try, at least. The only problem is I read through the endgame posts here a while ago, thinking…
thanks! I’ll add that to my list to circle back to.
I’ve been working on sorting out all of the games from the massive TRS-80 library, which is where I came…
Nice! The Warp endgame club is very small, it’s worth trying out at least. I had to rely heavily on…
congrats! the endgame is actually rather more elaborate than just the Royal Puzzle section, but it’s your call on that…
And I only had a few things left to do and finally myself managed to get this: >SCORE Your score…
Complete direct solution to the Great Pyramid, for posterity. Pushing the button rotates you through 8 destinations at each step.…
It’s not smooth animation if that’s what you mean. I didn’t include every frame, though (you can think of it…