Archive for February 2018

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Sorry for being quieter than usual, but I’ve been busy with something that has a deadline. (It’s also all-or-nothing; I’ll find out soon if I have a follow-up announcement worth making.)

I certainly hope to be back to Quarterstaff and the lurking 1980 games soon!

In the meantime, I wanted to mention that Gareth Damian Martin — who entered Salt in last year’s IFComp — is trying to Kickstart a new game called In Other Waters. “Guide a stranded xenobiologist as they explore and study the secrets of an alien ocean.”

Also, I don’t believe the creators here have any particular past in interactive fiction, but the trailer just looks rad. Genesis Noir: “A noir adventure game set before, during, and after the Big Bang. To save your love, you must stop the expansion of the universe.”

The new-ish blog Comparative Creation has a series on Wander. It mentions the possibility that work started on Aldebaran III before Castle. This feels likely to me; the former certainly feels more “made from the void” than the latter. (Also, the character Retief was already in full swing in 1974.) Given the potential faultiness of author memory I think the only way to be certain would be to unearth the early BASIC version, which still might be lurking in an archive somewhere.

Posted February 8, 2018 by Jason Dyer in Interactive Fiction