Lords of Karma: Religious Epiphany   Leave a comment

Via Ebay.

Via Ebay.

Lords of Karma (so far) features a very simple parser and gameplay which consists almost solely of wandering and slaying the occasional monster. This would be a recipe for a grind except the religion system is keeping things very interesting.

I have managed to gain some karma points. The simplest way was by defeating a monster, which I guess is improving the good of the world somehow.

batfight

I also found a “man in rags” who I could give treasures to.

>GIVE FARTHING
YOU GIVE A BRASS FARTHING.
THE BEGGAR SAYS:
“THANK YOU.”
YOU HAVE 1 KARMA POINTS.

although I found a bigger bang for my dollar (so to speak) by giving at a church

YOU ARE AT THE ENTRY TO THE CHAPEL OF PRAYER.
>GIVE TOPAZ
YOU GIVE A TOPAZ.
YOUR TAX-DEDUCTABLE CONTRIBUTION IS APPRECIATED.
YOU HAVE 20 KARMA POINTS.
YOU ARE AT THE ENTRY TO THE CHAPEL OF PRAYER.

After entering the church and praying, I had some sort of religious experience:

karma2

Exploring the new area yielded a nearby “idol” to Baal. I had a ring I tried to give as an offering, but bad things happened:

karma3

While the church did not specify any kind of denomination, I’m guessing some sort of mutant Christianity? I’m not sure what to think yet what’s going on with religion, really — the name of the game is Lords of Karma, plural — other than I’ve been anxious to know what will happen next with the worldbuildling.

Posted August 11, 2016 by Jason Dyer in Interactive Fiction

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