
Part of the depiction of the door from the book Fellowship of the Ring.
Last time I left off at this famous door:
You are standing under a polished vertical wall.
As the moon shines upon the grey face of the rock, faint lines appear, like slender veins of silver running in the stone. At first they are no more than pale gossamer-threads, so fine that they only twinkle fitfully where the moon catch them, but steadily they grow broader and clearer, until their design can be guessed!
In the book and movie, the Fellowship opens the door using the Elvish word for “friend”. (Quoting from the book, “the elven-tongue of the West of Middle-earth in the Elder Days.”) Thanks to Mike Taylor, I realized I couldn’t spell Elvish correctly.
>say mellon
Suddenly the star shines out briefly and fades again. Then silently a great doorway gets outlined, though not a crack or joint has been visible before. Slowly it divides in the middle and swings outwards inch by inch, until both doors lay back aginst the wall.
>east
You run into the mountain!
A dark place.
A deep sound roams through the room, followed by a shock of damp air! Something has shut the Hollin Gate! You are trapped in the Mines of Moria! The only way out seems to be on the other side of Moria, the Eastern Gate by the Dimrill valley.
The problem: this is the total kind of darkness, and I had no torch. Fortunately, there were no pits for me to fall into or grues to eat me or the like, so I did some mapping by “feel”, that is testing every direction in every room.
>w
A dark place.
>w
You can not go that way.
>u
You can not go that way.
>d
You can not go that way.
>n
You can not go that way.

I have no idea the room names, but “Cave” is the default in Trizbort, and that seemed as good a name as any.
The map is of course so far incomplete, and I got stopped by a dragon (I couldn’t see the dragon in a description, but I still saw the result):
The dragon fums with rage and sends a cload of fire towards you.
You’re blown back into the big hall!
You are badly hurt as you hit the cold wall…
It did not even open its eyes, so it is evident that it has a very keen sense of smell.
It is impossible to pass the dragon now, so I propose you find a way of fooling its nose, that is, if you really want to pass.
Now, VikingMUD (which I’ve been playing on) does have torches, but you have to buy them … which means I need a real character, not a guest … which means I have to get some money … which means playing the “main” part of the game … which means I might (gasp) have to interact with other players. Eek!
Actually, it’s ok — I’ve played many MUDs in the past — but it does feel a little weird trying to document a single-player old text adventure embedded in a multi-player social game, so I was a bit thrown for a loop. It looks like I’ll need to slay at least a few monsters before I can go back into Moria.
The descriptions seem to be uncommonly long and immersive!