I originally made the reasonable assumption that to get by the opening screen (which stays up for a long time) one just simply clicked, and then the next portion of the game would appear. This did more or less happen; I went straight to being up in Laura’s guest room and being able to move her around. However, in the process I ended up skipping a long cutscene!
The setup I missed was this: the Colonel has invited all his family members (and some associates) to his island estate, where he makes the announcement that a.) he is splitting his inheritance evenly among everyone present (except Laura who is just visiting) and b.) if someone present dies, the distribution will be evenly split among those who remain. (b.) does make legal sense but is a very weird thing to say; it sets up the possibility that someone might not want to bump off the Colonel, exactly, but one of the other relatives in order to get a bigger share.
In any case, after the announcement, there’s no directive other than to “explore”, so I mostly did that. The main house itself includes a series of secret doors where you can spy on conversations:
The characters have a full ASK / TELL / SHOW style system where you can pester them for information, although I admit I haven’t gotten much information this way yet. I instead went to get a feel for the surrounding area.
For those used to object-dense Sierra games, it definitely feels sparse so far. I found an oil can in one of the locations, but that’s it. Generally speaking, it looks like most of the locations are meant to be important later, for secret meetings at midnight and the like. Two interesting bits, though:
There’s a strange shaft in a hedge maze, which suggests some sort of secret opening via unusual key.
I also found the Colonel’s horse Blaze, who (in addition to the Colonel) is a veteran of the Spanish-American war. The lantern behind the horse was out of reach, so I opened the gate to get to it, and this happened. Laura died immediately after. It wouldn’t be a Sierra game without some instant death going on.
It’s all been relatively sedate so far. I’ll get more into the cast of characters (and my attempts to interrogate them) next time.
I found this game extremely beautiful.
Agreed, the pixel art is fantastic. I think this (just looking at stuff, not trying too hard to interact) was the high point of my gameplay experience. (I love the map as well.)
Ben Chandler (Wadjet Eye Games, one of the best pixel artists working today) did a study of backgrounds once and included this game.