IFComp 2014: Fifteen Minutes   1 comment

At 2:25 pm:
With practiced brilliance, Sixth You fiddles with the controls of the time machine and vanishes unexpectedly with a crack of inward rushing atoms. You just notice that the array of dip-switches was set to 0100 before the machine, with a hum and a cough, resets itself.

With easy nonchalance, Fourth You grabs the handle of the machine, fiddles with the controls and, with a faint zephyr of emptiness disappearing, disappears. You notice that the silver toggle was set to backwards before, with a splutter, the machine resets itself.

Fifteen Minutes is a parser game which easily represents the most insane time-travel puzzle I’ve ever attempted.

Premise: You are about to be expelled from a school. You are left in a room with a time machine, and almost immediately a blizzard of duplicates called “Second You”, “Third You”, “Fourth You”, etc. start popping in the room. You have to keep self-consistent with the time travel, which requires careful notes.

I have to say, oddly, this gave me the most epic plot feeling of any of the competition games so far. This might seem strange for a game with very little traditional story, but the participatory aspect to the puzzle (leading to the glorious Eighth You) made me feel like I, personally, had wrangled a particularly complicated time paradox (as opposed to gently suggesting things to a character unlinked to myself).

Specific puzzle spoilers:

S
P
O
I
L
E
R
.
.
.
.
.
.
S
P
A
C
E
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.
.
.

The most mind-blowing moment was realizing I had to go back to a time before the plot had even started and I needed to use the watch times on the different Yous to coordinate how far back I needed to go.

I didn’t have a problem with the binary switches, but the ternary switches were a bizarre addition (given there was also a regular minute dial) and I presume were there just to make the set-up feel more “science-y”.

I did have one serious issue near the end which required a walkthrough (although this could be fixed in a new version) — the principal asks you to SHOW him his test, but if you SHOW TEST TO PRINCIPAL the professor says you can’t follow directions and you get expelled. I assumed, perhaps, I had filled out the test wrong, but it turns out I had to GIVE TEST TO PRINCIPAL (which is not what the directions said). In a complex puzzle game even the smallest of errors can cause a player to go in circles. (ADD: This issue has been fixed now.)

Icon of my brain, while playing Fifteen Minutes.

Icon of my brain, while playing Fifteen Minutes.

Posted October 20, 2014 by Jason Dyer in Interactive Fiction

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One response to “IFComp 2014: Fifteen Minutes

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  1. Pingback: IF Comp 2014: Fifteen Minutes (Ade McT) | Emily Short's Interactive Storytelling

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