Stuga: Resurrection   2 comments


There is a particular art to reviving a half-finished adventure game. Quite often I find I have to restart because I have a.) lost my maps or b.) lost the thread of the plot.

b.) is no worry: there’s no plot. As for a.), I posted my most recent map on the last post on this blog (back in 2011) so I don’t have to reconstruct everything. I still have the same sluggish feeling about this game though, so I need a battle plan.

I went to the hint file and pulled out the list of all the treasures as well as all the things that get points. Fingers crossed: a checklist might help me psychologically get through this thing.

Posted January 11, 2013 by Jason Dyer in Interactive Fiction

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2 responses to “Stuga: Resurrection

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  1. Good to see you back! I had wondered if the sheer size of Acheton as the next game had put you off …

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