IFComp 2007: Slap That Fish   3 comments

Review down below; note there are very mild spoilers about the puzzles.

While you are waiting for your next opponent, you tear a strip of cloth off of your shirt and use it to bandage your leg. And while you are at it, you tear off another strip, and tie it around your head like a headband, Rambo-style.

This game is so silly that I could spend the entire review simulating funny noises with onomatopoeia and nobody would mind. (Grkrgrkr!) But a couple points in all seriousness:

1. There are more attack commands than SLAP. I didn’t realize this until I checked the walkthrough, which is bad because you need the other ones later.

2. The puzzle difficulty ramps up severely with the shark. There’s two parts: the first is the sort of thing one might expect in a multi-room puzzle-laden game, but my brain just wasn’t in that frame of logic. The second requires performing an improbable act which relies on visualizing the same way as the author.

3. There’s later also an extra-hard-to-find hidden object, which *might* be called for if the location was heavily clued — it wasn’t.

4. I was unable to get any combos. I tried mixing variations of the 4 attacks with no luck. It strangely reminded me of trying to find the buttons to press for some obscure maneuver in Mortal Kombat. Like most arcade fighting games, I got frustrated and just started using the same attack repeatedly.

Posted October 31, 2007 by Jason Dyer in Interactive Fiction

3 responses to “IFComp 2007: Slap That Fish

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  1. I don’t remember if the walkthrough mentions this or if I got it from someone on the mud, but following a SLAP with a BACKHAND will do more damage and take less recovery time.

  2. I’ve posted a 239-point walkthrough, if anybody is interested. I just couldn’t figure out how to get the last point.


  3. I tried doing PUNCH and KICK fairly early on, but it took me a while to discover BACKHAND. If you enter a command like “attack fish”, the response asks you to be more specific, and mentions all four basic attacks. This would probably have been more discoverable if the game had a different title, like “Kill That Fish”.

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