Stuga: Lost in Småland   Leave a comment

A little faun runs in intending to tread on your foot but he loses a shoe and runs away howling.
You are in the Swiss clock room.
There is a faun shoe here.

GET SHOE

Ok.

FORWARD

A horde of fauns comes rushing out. Nnnnnow you are a pulp.
Do you want me to bring you back to life ? no
WHAT? Don’t you trust me? Only yesterday I revived a DEC-2020 and it worked for several minutes…

But I won’t make a fuss. Have it your way.

I’m starting to get the hang of this, somewhat. The short minimalist descriptions do have one advantage: they make it entirely reasonable to play in a split screen format, with a map on one side and the game window in the other.

The only issue is once I swapped my mental key as to “top of page” meaning “forward” and “bottom of page” meaning “backward” so my forward and backward exits were all wrong in a section.

Since “I just mapped some more” doesn’t make an exciting post, let me mention ASCII art. I’ve seen two instances so far in Stuga, here’s one:

A small faun appears.
He throws a knife at you… It hits you! !
Do you want me to bring you back to life ? yes
OK, but don’t blame me if something goes wr…
POFF!!! You are surrounded by a cloud of green gas!!
You’re alive! When the gas has dispersed You can see that
You are in a grave. There’s a musty smell here. The priest is looking down. He looks like this:

It’s interesting that Zork from the early 1977-1978 period also had ASCII art. It’s like the impulse for graphics was already bubbling.

Posted June 9, 2011 by Jason Dyer in Interactive Fiction

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