IFComp 2017: Salt, a partial list of things for which i am grateful, Run of the place   2 comments

Salt by Gareth Damian Martin. Finished on desktop.

a partial list of things for which i am grateful by Deon Guinn. Finished on desktop.

Run of the place by WD\x{1F479}K. Not finished.

A triple review! These happen to share a minimalist vibe, although they don’t share the same levels of quality.

Salt places you in the water, swimming to the sea, in a lightly-defined fantasy universe (lightly defined enough everything might be going on in the player character’s head).

Text is displayed in short spurts of 12 words or so at most. You start “above the water”, where there is no interativity other than to wait as messages slowly go by.

The beach is a strip of heat.

You stand knee deep in the water, facing out to sea.

Familiar voices shimmer behind your head.

You take a breath, and then begin.

The main interactivity after is to “swim”, which involves hitting the space bar. The space bar needs to be timed, however; there’s a meter that moves inward, and to get maximum swim distance you should hit the button the moment the meter goes away. Wait too long and the swimming ends.

Turquoise…

…impossibly tuquoise…

…and warm, like no sea you’ve known.

Every once in a while you can make a choice by picking “up” or “down” but for the most part these are for flavor. The fact you can end swimming at any moment does lend itself to more agency than it initially appears. (I have a suspicion there are at least three endings and possibly more.)

The atmosphere (and music) are solid enough this is definitely worth the 15 minutes or so it takes to play through once, but of course I have a few quibbles:

a.) Even 15 minutes is possibly too long, given the interface; I went from interested to immersed to irritated from having to press the space bar every second in order to keep reading the underwater text. I could easily see a player having trouble altogether and quitting early. Perhaps an “accessibility mode” would help (one where you can just switch swimming on or off at will)?

b.) There’s a high pitched whine when going from underwater to above-water. For people with sensitive ears it is painful. The game recommends headphones; I recommend not using headphones.

c.) There’s not enough clues to really get a handle on who the PC is, who the other figures are, where this sea is located, and what’s really happening to the PC. This is clearly Intentional, but that’s also literally the entirety of the Plot, so I found it too vague to be fully pleasing.

d.) The above-water message speed was slow enough that I found myself doing chores while the game was playing, which is a definite sign the message speed could be bumped up a little.

a partial list of things for which i am grateful is a quite literal title. This isn’t some story where a list is included, or an ironic work where no such list exists. This is just a list of things.

You navigate from one thing to another by clicking one of the letters of the previous thing. The links are essentially at random so there is no agency. This isn’t even like one of the McSweeny’s lists where there’s humor or a story arc involved; this is just stuff the author likes, given in random order. Entered into an interactive fiction contest.

>> deep breaths << I guess I can, er, write about how it holds up as a list?

I've done this before with non-fiction entered into the contest, and what was essentially static fiction, but I have no idea what sort of aesthetic values to even use here. I guess, as an activity, it’s nice to reflect on good things. I get the “private game” vibe and I gather there might be lots of meaning here for the author and people who know the author. This doesn’t do anything for me, though.

In Run of the place, you pick one of 6 vague options (shown above) and then are treated to a random cavalcade of text by holding down the space bar.

That’s it. You hold the space bar, text keeps going. You let go, text stops.

I never ran into any “racist language” but I easily believe there might be some. The text appears to be scraped from somewhere and mixed up in a random generative sense. I’m curious what the source was; it reads like Twitter filtered through a madman-crazy writing style like The Time Cube.

I guess if you’re into that sort of thing, you can put on some space music, set the window to full screen, put a rock on your space bar, and zone out for a while. However, I don’t think free-form political ramblings are the healthiest thing to do this to.

There is a timer that goes for 2 hours exactly. I have no idea if something special happens at the end. I’m not curious enough to know.

Part of the now-gone Time Cube website. Via Know Your Meme.

Posted November 3, 2017 by Jason Dyer in Interactive Fiction

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2 responses to “IFComp 2017: Salt, a partial list of things for which i am grateful, Run of the place

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  1. Pingback: IFComp 2017: Summary and Mini-Reviews | Renga in Blue

  2. Pingback: Some updates | Renga in Blue

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