Archive for November 2007

IFComp 2007: Press [Escape] to Save   2 comments

Review follows.

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Posted November 4, 2007 by Jason Dyer in Interactive Fiction

IFComp 2007: Varkana   Leave a comment

Review after the cut.

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Posted November 4, 2007 by Jason Dyer in Interactive Fiction

IFComp 2007: In The Mind Of The Master   Leave a comment

The intro to this game mentions that playing it with SCARE is 99% close to the real experience, but it causes textual errors to crop up. I’d recommend the ADRIFT Runner if you’re using Windows.

This review has slight spoilers for the ending.

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Posted November 3, 2007 by Jason Dyer in Interactive Fiction

Pac-Txt   Leave a comment

Yes, it’s time for Pac-Man: The Text Adventure.

You awaken in a large complex, slightly disoriented. Glowing dots hover mouth level near you in every direction. Off in the distance you hear the faint howling of what you can only imagine must be some sort of ghost or several ghosts.

Ok, so it’s more like Wumpus or something. It tries to be a literal translation, unlike Adam Cadre’s Pac-Man as drug addict story.

Posted November 2, 2007 by Jason Dyer in Interactive Fiction

IFComp 2007: Fox, Fowl and Feed   1 comment

Review down below.

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Posted November 2, 2007 by Jason Dyer in Interactive Fiction

IFComp 2007: A Matter of Importance   3 comments

This review is a two-parter: first I give a general review without spoilers, and then after some space I comment on one puzzle and specifics of the ending.

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Posted November 1, 2007 by Jason Dyer in Interactive Fiction

IFComp 2007: Eduard the Seminarist   Leave a comment

It’s time to go back to the early 19th century for Eduard the Seminarist.

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Posted November 1, 2007 by Jason Dyer in Interactive Fiction