Robots on Terminus IV: Victory of the Machines   9 comments

(Continued from my last post.)

I suspect I am near the end but am unable to find whatever magical parser combination is needed to win. I, for one, welcome our new robot overlords, who will no doubt get confused whenever they have to play chess against an Atari 2600.

Via Brian Blackie.

Continuing from last time, I had left off on a monolith where I was unclear how to interact with it. The monolith is the entrance to a secret robot facility, with an invasion force of spaceships you’re supposed to stop.

The right command is PRESS, either PRESS RED or PRESS BLUE. Except red summons a robot who shoots you so you should choose blue.

Inside is an elevator, which switches the verb from PRESS to PUSH. I’m generally a fair hand at experiencing such oddities, but I can imagine another player getting hard stuck right here.

Red makes the elevator go up, green makes it go down. You can go up to the top of the monolith but there’s nothing there (other than confirming the logic behind the elevator); down one floor is death because of a robot that shoots you on sight, but down two floors is safe.

There are still robots around, but you can shoot them with the LASER GUN from back in the armory.

To the west is an “underground launch area” with “hundreds of spaceships”. You can (after blasting a robot guard) hop in one, and find it is broken because of a hole in a control panel.

The hole is easily fixed by the lever from the slot machine; you can then pull the lever to zip over to the spaceport where your own vessel is (and back).

LEAVE CRAFT is needed to exit, even though you enter by walking SOUTH from the ship bay.

There’s also a store room with a PINCH BAR (another robot, again blastable) and a vent that can be unscrewed with the loose screwdriver from back at the original spaceport. This leads through a vent to a COMPUTER COMPLEX.

I am 99% sure the idea here is to then set the detonator to blow up the computer center, make a beeline back to the ship via jury-rigged slot machine lever, and save the galaxy. The problem is I have no idea how to get the explosive device to work. The EXPLOSIVE is described as having a dial, and dropping the explosive creates a bug in the inventory where the second line mentioning the dial is still listed with the I command. There’s additionally a DETONATOR whose operation is mysterious.

The unfortunate thing here past some of my prior games (like Danger Island requiring GET IN) is that this involves multiple items, so it is possible I need to do things with very specific object placement or command sequence; maybe TURN DIAL is a correct command (otherwise it gets YOU CANT) but only at the right moment.

I do appreciate the author going with “secret base in an inhabited area” rather than another barren planet; I also thought the atmosphere of the robot base came off well. The parser simply is not good at supporting whatever it is the author planned for the last steps.

I am incidentally still having to say “the author” even though I have a little more documentation on the company Antarctic Software. Other than this game they wrote The Caves of Time, Detention Center on Nebulon, and Intelligence Service Adventure, all lost media. I don’t know if they did more; they were officially founded as a company on 18 May 1983 so I suspect the 1983 date is right, and lasted all the way up to July 1989 in a commercial address suggesting it was run as a computer store for its lifetime (rather than the games being just from an ambitious “bedroom hacker”).

Address via Google Maps. Now a hair salon, not someone’s house.

We will be seeing more of New Zealand, as 1983 also saw the launch of the Sega SC-3000. The computer got crushed in other territories, but companies like Atari weren’t paying much attention to New Zealand, giving Sega an opportunity to become enmeshed in the cultural fabric.

Back page of November 1983 issue of Computer Input.

For now: a return to Europe, and the country of Denmark, another new visit for the project.

Posted August 11, 2025 by Jason Dyer in Interactive Fiction, Video Games

Tagged with

9 responses to “Robots on Terminus IV: Victory of the Machines

Subscribe to comments with RSS.

  1. LEAVE DETONATOR maybe? I’d have tried ATTACH but it’s not on the verb list. PLACE does look like the obvious one from the list. Has THREAD been used yet?

  2. Strident posted a picture on the CASA forum in 2021 of someone’s collection of Antarctic cassettes, which includes all three of the other adventures. The guy who owned them, Michael Lasham, is in the local computer industry down there, and has his email listed here (albeit from 2009):

    https://www.classic-computers.org.nz/collectors/single.htm

    Maybe worth trying to contact him to see if he’s ever archived them?

  3. Looking at the BASIC bits of the code, there is an object described as “A primed explosive with a dial” so I’m guessing something along the lines of…

    PRIME EXPLOSIVE / PRIME DETONATOR

    TURN DIAL (not sure how to specify 1, 2 or 3)

    PLACE EXPLOSIVE

  4. The Antarctic address in Auckland is also listed in publications as the address for Eastwood Microcomputer Services Ltd, a long-running company (still listed today and it started life as Sound Sales Ltd in the 1960s); with Alan Eastwood, Kathy Boyce, and Peter Eastwood mentioned as staff in the 1980s. Seems to have focussed on business computing. The address is also listed as the “Auckland office” of MITSUI Computer Systems Ltd/SORD Computer Systems Ltd, which I guess they could have been acting as North Island agents for.

    • I’m fairly sure it’s different — the NZ business directory address matches what is on the box, and nearly every time I’ve hit a company with a semi-generic name there’s been more than one hit (like Genesis Software).

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.