Archive for August 2018

Haunt: Intercepting Every Input   3 comments

I’ve made it inside the House and am trying to build up a substantial enough map to discuss it in detail. In the meantime, I’ve run into a trick I’ve only seen a handful of times before (once in Philosopher’s Quest) where a puzzle intercepts nearly every possible input:


There is a trap door on the floor, stuck open.
Written on it is ‘Only way out, Cantor’
You are in rows of wine racks that stretch out of sight in all directions.


This is the cheese room. The only opening is a trap door
above, too high to reach. The walls are made of cheese.
There is a ghost in the room.
Its nose is pink, I believe it has been drinking too much.


Although inebrious, the ghost blocks your attempt to inventory


Although crapulous, the fiend hinders your attempt to u


Although soused, the fiend stops your attempt to s

The only thing I’m able to do without getting stopped is >DROP items and to >QUIT the game.

>QUITting mentions it was more scared of me than I was of it, which I suppose is supposed to be a hint.

Posted August 1, 2018 by Jason Dyer in Interactive Fiction

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